Rules:
-no telecowing (in order to later telecide or punch/blow torch/drill the opponent worm) (in most cases prevented by random worms circulation though)
-no telecide ( low HP worm teleporting above opponent worm thus strategically killing it, plop or HP drainage)
-No sitting nades (lying motionlessly on ground rather than rolling)
Violation of a rule depending on the degree results in a skip. Killing an opponent worm by "cowing" results in 2 skips. If the cow-er does not skip he automatically loses the tournament (unless unnoticed and accidental cowing) but may still be elected as LL.
LG Optional
Pick from the assigned map pack containing 29 maps.
Each bo3 rounds (2 or 3 matches) should be played on different maps.